In January, the world’s hand-to-hand income list, King’s Glory, doubled the revenue chain to $172 million.

According to Appmagic, the market data agency, whose use of purchase estimates does not include advertising income, web-based mall consumption, 30 per cent distribution of apples and Google, and national Android ecosystem income, the following is the January 2026 global mobile game income list.

Royal Glory ‘ s revenue record continues to fluctuate sharply, with its applied in-sale purchases jumping from just under $79 million in December to over $172 million in January, with a significant increase in the ring. This income level is close to its highest monthly record, with a small gap from its historic peak of $184 million in October 2021. After a few months of hovering around $100 million, the January revenue of Motorly Go, under the Spopely flag, returned $120 million. At the same time, its income increased significantly, up from $104 million in January 2025. The income estimates of $120 million in January 2026 can be considered a “minus” month, following the strong performance of nearly $1.39 in December, when income fluctuations were evident in Last War since November 2024. The Ryoal Match income ring of Dream Game has again risen, with revenues of $109 million last month having surpassed $100 million for the first time since last October, following a moderate decline in income in previous months.

Roblox’s expected decline in January revenues brought it down from approximately $125 million in December to $107 million last month, roughly the same as in January 2025. The use of PUBG Mobile almost doubled its in-house purchase income, from $53 million in December to close to $103 million last month, thus increasing its ranking by four places. This represents a considerable recovery compared to income of only $40-50 million in previous months. About 80 per cent of its income comes from Chinese players. Infinity Winter’s revenue continued to hover around $100 million in January and was overtaken by other upswings. The Legend of Candy has remained relatively stable, with the application of in-house purchases showing a moderate increase over four months. The elimination game Gossip Harbor, which is home-made and home-made lemons, has a higher income, breaking the $80 million mark for the first time. Another relatively new game, Kingshot, is similar and is growing at a slower pace than Gosip Harbor, with a profit of nearly $72 million in January.

In January 2026, mobile games won 11 to 20th place: Coin Master (Moon Active): US$ 54 million; Last Z: Survival Shooter (Florere): US$ 49 million; Delta Action (Tempo): US$ 44 million; The Oracle (Miha Travel): US$ 43 million; Township (Playrix): US$ 40 million 16. Nexon was a great success with The Valley of Maple: Putting Adventures, which was launched in November last year and has recorded some $33 million in internal purchases for two consecutive months.

The revenues of Township, Royal Kingdom, eFootball and Free Fire have all registered significant ring-to-seat growth, while the TCG pocket edition of the Boddunk Card recorded a mild decline for the third consecutive month. In addition to the top 20 on the list, in January, the Bocoma Go was ranked twenty-five out of $26 million, with a single-month purchase of the lowest recorded income since November 2017, probably partly because of the large cash flow through its website mall. Supercell’s Clash Royale income fell suddenly, with only $26 million in January, or almost half of December’s income, which is the minimum monthly income for the game since May 2025.

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